- Filename of the music file. Instead of a file located you’re your hard drive this can be a URL to a stream, either in MMS or in HTTP form.
- Normal sound playback controls for the preview
Start / stop position
- Allow you to start or stop some time into the sound.
- When a sound is loaded, its length will be represented by a blue color filling the horizontal field. To cut a sound, move the handle (or enter it in the numeric field) to where you want to insert a start or stop position, then click the appropriate Set button.
- Settings for what media format will be selected and special options for that format. Normally the format is auto-detected but in special cases it might be desirable to override the format. In that case check the Override auto-detected media format check-box and select the desired format from the drop-down Media Format box. If the selected format have special options available the Format settings... button will be enabled.
- In audio options you can select what sound card you want to output the audio on and what output volume and panning you want.
- To enable or disable audio use the checkbox in the Playback Options section.
- Under Audio options you can also enable the special Multi-screen auto volume mode. This mode enables automatic change of volume depending on how far away the object is in relation to the output screen. If you tick the Adjust balance checkbox, the audio will also be panned (left/right) depending on the horizontal position. Min and max distance lets you alter the range of where the volume will be silent to where it will be in full strength.
- Continue play in background - Enables sound to play after the sound object has ended. The audio will be muted but the playback is not stopped.
- Use network sync - Normally on, but un-checking this disables the use of a synchronized network media clock.
If more information about the sound file is available, this tab will show that information. This can be metadata embedded in the file or information about resolutions and frame rates.
DISE can playback many different audio formats. Since DISE uses DirectX and DirectShow for audio playback you can test if an sound file can be played by trying it out in Windows Media Player.
Most common formats will play without any modifications or installations, but if an audio file does not play then you probably have to install a codec that supports this specific audio format.