Texture Objects
  • 12 Jun 2024
  • 2 Minutes to read

Texture Objects


Article summary

Texture objectscan be used to create texture on other objects by overlaying them on top. Either by merging the objects or adding some transparency to the texture object.

In the Objects tab, double-click on the texture icon, click it and drag into the edit area. This will take you the the texture properties window.


Bricks Object

  • Texture width/height - Set the height and width, in pixels of the underlying texture.
  • Brick width/height - Changes the width and height of the bricks in the texture.
  • Row difference - Set the difference of x-axis between the brick rows. 
  • Mortar width - Changes the size of the area in between the bricks. (The mortar)
  • Edge width - Change the edge of every individual brick in the texture.
  • Shade angle - Set the angle of the shade.
  • Mortar roughness - Changes the texture to give the bricks a a less refined look  
  • Mortar weathering - Changes the texture to give the bricks a worn out look. (older, damaged, used)
  • Brick roughness - Changes the texture to give the mortar a less refined look.
  • Brick weathering - Changes the texture to give the mortar a worn out look. (older, damaged, used)  
  • First brick X/Y offset - Change where to place the first brick.
  • Brick/mortar color - Changes the color of the brick/mortar
  • Smooth in/out - Choose either "smooth in" or "smooth out" to change the smoothness of the texture.

Plasma Object

  • Texture width/height - Set the height and width, in pixels, of the underlying texture.
  • Size - Adjusts the size of the texture within the designated space
  • Color shift - Changes the amount of color shift
  • Color - Adjust the color
  • Type - Choose a predefined type for the texture (Default is random)
  • Color mode - Change the color mode



Perlin Object

  • Texture width/height - Set the height and width, in pixels, of the underlying texture.
  • Random seed - Pick a seed to generate from, the same seed can be chosen later to get the same texture again
  • Frequency - Adjust the amount of texture (Higher number creates a busier texture)
  • Iterations - Adjust amount of times to run the texture (Less creates a smoother texture)
  • Density layout - How much of the texture should be 'Color 2'
  • Color 1 - First color to use
  • Color 2 - Second color to use

Clouds Object

  • Texture width/height - Set the height and width, in pixels, of the underlying texture.
  • Random seed - Pick a seed to generate from, the same seed can be chosen later to get the same texture again
  • Frequency - Adjust the amount of texture (Higher number creates a busier texture) 
  • Density layout - How much of the texture should be 'Color 2'
  • Color 1 - First color to use
  • Color 2 - Second color to use

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