Image Animation Object
- 12 Jun 2024
- 1 Minute to read
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Image Animation Object
- Updated on 12 Jun 2024
- 1 Minute to read
- Print
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The Image Animation objectcan be used to create animations from a series of images. An animation with images from the Image Animation object will use more memory than playing a video file, but will use much less CPU power during playback.
In the Objects tab, double-click on the image animation icon, click it and drag into the edit area. This will take you the the image animation properties window.
Preferences
Preference settings tab: 🔎︎
- Files - List of images that will be used. They will be displayed from top to bottom by default.
- Display images in a random order - If enabled, the image to be shown will be selected by random.
- Loop images - Loop the animation for the duration of the object.
- Extend last image to end of object - Freeze the last image for the remaining duration of the object.
- Compress textures - If the graphic card supports compressed textures and this flag is enabled, the image will be compressed in graphic card memory. If the graphic card does not support compressed textures the image will not be compressed.
- Image alpha - Specify if or from where the Image Object should fetch the alpha channel to be used with the image. The Image Object supports transparent images in PSD (Photo Shop), TIFF and PNG. Using a key color is not recommended as only the selected color will be masked, often resulting in "jagged" edges. When Key color is selected, you can click in the image to select the color.
- Timing
- Display time of each image - The duration for each of the images, will be multiplied with the total amount of images, to give the total duration of the object.
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