Synchronize Players
  • 18 Sep 2024
  • 1 Minute to read

Synchronize Players


Article summary

Synchronization on Dise One can be done via the local network (TCP/UDP) or via the internet using MQTT over HTTPS.

  • Synchronized players will auto discover.

  • Players are synchronized per layer.

  • Synchronization is leader/follower based.

  • Synchronization is by content object.

  • The same content is synchronized on all devices in the same sync group.

  • Different content on different screens can be synchronized by using a HTML template.

  • Synchronized players will share attributes for data exchange.

Create Sync Zones

  1. Build a location structure and create a zone for the sync group.

  2. Create displays in the sync group.

  3. Add a channel to the leader display.

  4. Select the zone, click the 3 dots and then ‘Edit’:

    sync_zone

  5. Select the leader display from the drop down menu:sync_leader🔎︎

  6. Click ‘Save’.

  7. Navigate to a follower display.

  8. Select ‘Edit’ under ‘Channels’, click the 3 dots and ‘Enable sync’:

    sync_follower

  9. Select the layer the follower should sync with:

    sync_layer

  10. Click ‘Save’.


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